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Sulfuras

Seeping Corruption

Sulfuras · quest entry 3569

Undercity — zone entry 1497, named from this realm's area table.

Quest level
52
Required level
45
Base experience value
510
Money at the level cap
0g 12s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Chemist Cuely creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Seeping Corruption

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Cuely's Elixir 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Give this to Thersa. Perhaps it will cure her... perhaps not. We really won't know until after she drinks it.

Objectives

Give Cuely's Elixir to Thersa Windsong in Undercity.

When the items are handed over

I've come to Undercity because I heard their alchemists have been studying long and hard on how to find a cure for their own illness. It was suggested that perhaps they could help me too.$B$BAlthough this place makes me feel far from welcome, I had no choice--the sickness that found me is tearing me up inside and I needed their help immediately.

What the quest-giver says at the end

Chemist Cuely has been very accommodating... disturbingly so. But if he says this will help me, then I have no other choice. I don't have time to find any other solution. I've already spoken to priests and shamans, none of which could help me.$B$BLet us hope that the Earthmother watches over my spirit.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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