Seeping Corruption
Sulfuras · quest entry 3568
Undercity — zone entry 1497, named from this realm's area table.
- Quest level
- 52
- Required level
- 45
- Base experience value
- 2,550
- Money
- 0g 40s 0c
- Money at the level cap
- 0g 60s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chemist Cuely | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
See that tauren behind me--the one who looks like she's going to be ill at any moment? She was in Azshara recently. She claims she was wounded by some naga while making her way through the Ruins of Eldarath.$B$BAfter fighting off a few of them, she took a break on the beach and drank from one of the tide pools. Now she's feeling nauseous... among other things.$B$BI'd like to find out what she drank. Take this box, in it are some empty vials I labeled. Fill each at different pools and come back.
Objectives
Fill all 4 Empty Vials at the tide pools along the coast of the Ruins of Eldarath in Azshara before returning to Chemist Cuely.
When the items are handed over
You know where this is leading, don't you, $N? There's no way she can survive... look at her. The best thing for her now is to aid us in finding a cure for the plague. This water she drank might have a clue that helps us figure out how. She's going to die anyway--she might as well die doing something noble for our people before she does. Don't you agree?
What the quest-giver says at the end
Wonderful. You're back before she died. Good, good.$B$BLet's get started on this then, shall we?$B$BI've been studying her symptoms for some time now, and it's quite ugly. I'm surprised she's still standing. She's vomited three or four times all over the place... quite a pleasant odor.$B$BGive me just a moment to put something together to test on our... friend.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.