Delivery to Andron Gant
Sulfuras · quest entry 3542
Azshara — zone entry 16, named from this realm's area table.
- Quest level
- 52
- Required level
- 45
- Base experience value
- 2,550
- Money
- 0g 60s 0c
- Money at the level cap
- 0g 60s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Jediga | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Stealing Knowledge |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Andron Gant is my next contact. He usually holds himself up in the Undercity... right near the Apothecarium.$B$BHe was a little more loose-lipped when it came to speaking about what he wanted the Tablet for. Apparently some of the mages of Undercity are looking to study some of the arcane spells the highborne used. They think this tablet will help them. Markri was adept at summoning creatures; especially elementals.$B$BTake the Tablet of Markri and return to me for your part of the reward.
Objectives
Bring the Tablet of Markri to Andron Gant in Undercity.
When the items are handed over
Well... <hic>... isn't this a surprise? An adventurererere... <hic>!$B$BWhat c'n I do for you... <hic>?
What the quest-giver says at the end
Here, take some coin... get yerself... <hic>... some new armor or something....$B$BThis'll bring a shiny gold or two to the right... <hic> people.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.