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Sulfuras

Stealing Knowledge

Sulfuras · quest entry 3517

Azshara — zone entry 16, named from this realm's area table.

Quest level
52
Required level
45
Base experience value
5,100
Money at the level cap
1g 23s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Jediga creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Tablet of Beth'Amara 1
Asked for Tablet of Jin'yael 1
Asked for Tablet of Markri 1
Asked for Tablet of Sael'hai 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I admit, $N, I've made the most of my situation in Azshara. Belgrom's punishment has had its share of benefits.$B$BBefore I left, I did some research and you would be surprised how many valuable items are lying around.$B$BI'll tell you more about my deals, and even give you a cut of the profits, if you help me gather some of them.$B$BThere are tablets throughout the Ruins of Eldarath to the east that I need. All four are named after Highborne wizards. Get them for me and we'll talk some more.

Objectives

Find the Tablet of Beth'Amara, the Tablet of Jin'yael, the Tablet of Markri, and the Tablet of Sael'hai before returning to Jediga in Azshara.

When the items are handed over

The tablets I'm having you gather should bring in a pretty copper or two to the right parties. I'll tell you who we need to deliver them to after you've found them. But I'm no fool... you'll get your share after I have proof that they've been delivered.$B$BSo get to it--we don't have all day. I might have to find someone else to help me.

What the quest-giver says at the end

Perfect, $N, and in good condition also. These should get us a good price from all the parties concerned.$B$BLet's not dawdle around here any longer than we have to. We have some money to make.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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