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Sulfuras

Delivery to Jes'rimon

Sulfuras · quest entry 3541

Azshara — zone entry 16, named from this realm's area table.

Quest level
52
Required level
45
Base experience value
2,550
Money
0g 40s 0c
Money at the level cap
0g 60s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Jediga creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Stealing Knowledge

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Tablet of Jin'yael 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I have a fence in Orgrimmar. He resides in The Drag. He's difficult to nail down if you don't know where to look, but if you go looking in one of the highest buildings there you should have no problem finding him.$B$BDo me a favor though, don't go shouting to all of Kalimdor that he's there and what his business is--it'd be bad for both of us.$B$BHe'll give us more than a fair price for the Tablet of Jin'yael. I'm not sure why, but you should have seen how excited he was to hear about its whereabouts.

Objectives

Bring the Tablet of Jin'yael to Jes'rimon in Orgrimmar.

When the items are handed over

Yes, what you be needin', mon? I got many tings to be takin' care of today, and you not be on me agenda as one of them. Pester me, and I make sure that changes.

What the quest-giver says at the end

Ahhh, Jediga be sendin' her package all the way from Azshara. Good. I be waitin' on this.$B$BJediga, now that be a fine woman... deadly too. What could be better?$B$BLook at this... the tablet be in perfect condition. You make a good messenger, $N.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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