Delivery to Magatha
Sulfuras · quest entry 3518
Azshara — zone entry 16, named from this realm's area table.
- Quest level
- 52
- Required level
- 45
- Base experience value
- 2,550
- Money at the level cap
- 0g 60s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Jediga | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Stealing Knowledge |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The first tablet goes to a tauren female... one called Magatha. She is among the elders in Thunder Bluff, and is one of the proponents of the alliance between the tauren and the Forsaken. She, more than anyone among the elders, feels the tauren and their ways can help the Forsaken find a path back to being human.$B$BBring her the Tablet of Beth'Amara. The tablet may be the link she needs in finding a way to help the Forsaken... or so she claims.
Objectives
Bring the Tablet of Beth'Amara to Magatha in Thunder Bluff.
When the items are handed over
Yes, $N. What can I do for you? I have many matters I must attend to, so please, be quick.
What the quest-giver says at the end
Ah, at long last, the Tablet of Beth'Amara. I was wondering if my partnership with Jediga had failed or if the poor orc had found her death in Azshara. I am glad she was successful.$B$BBeth'Amara was one of the Highborne's most influential alchemists. The wizard alone was said to have mastered transmuting metals among other things.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.