Signal for Pickup
Sulfuras · quest entry 3483
Ironforge — zone entry 1537, named from this realm's area table.
- Quest level
- 52
- Required level
- 45
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Xiggs Fuselighter | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Signal for Pickup |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
What the quest-giver says at the end
Ah, another flare gun, huh? That I can do.$B$BAnd don't forget, southern tip of Azshara. It's a small little island that's been turned into a landing pad. You can't miss it if you're in the right spot.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.