Signal for Pickup
Sulfuras · quest entry 3451
Ironforge — zone entry 1537, named from this realm's area table.
- Quest level
- 52
- Required level
- 45
- Base experience value
- 510
- Money at the level cap
- 0g 12s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Xiggs Fuselighter | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | An Easy Pickup |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Ah, so Tymor sent you, huh? Yeah, I owe him a favor or two. What's that? Why, that little devil. Yeah, I can help him out with that. So you'll need a flare gun and a location... easy enough.$B$BThere's a small island off the southern peninsula of Azshara that we've made a landing pad on. You take this flare gun, and use it there. I'll see your signal and come by to pick up this... whatever it is he wants.
Objectives
Speak to Xiggs Fuselighter and get a Standard Issue Flare Gun from him in Ironforge.
What the quest-giver says at the end
Here's my standard issue flare gun, and be patient after you fire off the gun--there are only a couple charges in one of these, and it might take me a minute to get to you depending on how far out to sea I am. Just look out to sea after you fire off the flare.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.