Arcane Runes
Sulfuras · quest entry 3449
Ironforge — zone entry 1537, named from this realm's area table.
- Quest level
- 52
- Required level
- 45
- Base experience value
- 2,550
- Money at the level cap
- 0g 60s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mage Tymor | creature |
| Tymor | creature |
2 starts, from this realm's own relation tables — a quest can be offered by more than one creature or object.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Passing the Burden |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Magic was once as revered as Elune herself to some elves. Some of their most powerful mages created runes and tablets citing rules of the arcane and insights into their findings. They would leave these for all to ponder in public places.$B$BI would very much like rubbings of these runes from the Ruins of Eldarath. I have a kit for you to make the rubbings with, but it will be up to you to find them. Be careful though, the Explorer's League isn't the only one interested in Eldarath.
Objectives
Using the Drawing Kit, make rubbings of the Rune of Beth'Amara, the Rune of Jin'yael, the Rune of Markri, and the Rune of Sael'hai before heading to the small island off of the southern peninsula of Azshara and signaling Pilot Xiggs Fuselighter to pick them up.
When the items are handed over
Well, well, well, glad to see you made it out here, $N. Did you get the rubbings for Tymor?$B$BAs dangerous as this place is, there hasn't been too much action along the coast. That might be on account of the naga swimming underwater, but that's not my problem... I patrol the skies.
What the quest-giver says at the end
Good to see you safe and sound, $N. I hope things weren't too tough for you.$B$BI'll get these to Tymor right away. He'll be thrilled to take a look at these things.$B$BGo ahead and toss the flare gun... probably won't be any good to you anymore anyway, and I already got a new one.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.