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Sulfuras

Passing the Burden

Sulfuras · quest entry 3448

Ironforge — zone entry 1537, named from this realm's area table.

Quest level
52
Required level
45
Base experience value
510
Money at the level cap
0g 12s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Historian Karnik creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

I've recently been handed the responsibility of investigating Azshara--a once beautiful area the elves called home. This would be back when they practiced magic. It's now a more dangerous place than it is beautiful, but that doesn't stop us from turning over every stone for answers to our past.$B$BA companion of mine named Tymor offered to help me investigate the area since he takes a particular interest in such things.$B$BHe owns a small place to the right of the Hall of Mysteries here in the city.

Objectives

Speak to Tymor in Ironforge.

What the quest-giver says at the end

Ah, Karnik sent you, did he? I expected to hear from him soon. I've discovered such wonderful things about Azshara.. I know night elves have incredible life spans, but everyone forgets some of the more... unfortunate events in their lives sometimes. That's not meant as a criticism, just an observation.$B$BLong ago, there were cities created by the elves filled with knowledge about magic and other lost arts. Being a student of such things, I started my investigation. What I found was quite thrilling.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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