Lifting the Curse
Sulfuras · quest entry 290
Wetlands — zone entry 11, named from this realm's area table.
- Quest level
- 30
- Required level
- 22
- Base experience value
- 1,200
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| First Mate Fitzsimmons | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Cursed Crew |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
To break the curse and free all of my brethren, the...thing...stowed on my ship must be retrieved and cleansed! I don't know what it was, but I do know that it was stored securely in the ship's strongbox, which Captain Halyndor lorded over.$B$BMy old captain is still in my dreams. I know he walks my doomed ship, the Intrepid. Get the key from him, and use it to open the Intrepid's strongbox.$B$BThen, after you have the cursed thing, bring it to the priest Glorin Steelbrow in town.
Objectives
Get the Intrepid Strongbox Key from Captain Halyndor.$B$BUse the key to open the Intrepid's Locked Strongbox.
When the items are handed over
This chest is securely locked.
What the quest-giver says at the end
The key is rusted but it fits the lock neatly.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.