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Sulfuras

Lifting the Curse

Sulfuras · quest entry 290

Wetlands — zone entry 11, named from this realm's area table.

Quest level
30
Required level
22
Base experience value
1,200
Money at the level cap
0g 7s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
First Mate Fitzsimmons creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Cursed Crew

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Intrepid Strongbox Key 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

To break the curse and free all of my brethren, the...thing...stowed on my ship must be retrieved and cleansed! I don't know what it was, but I do know that it was stored securely in the ship's strongbox, which Captain Halyndor lorded over.$B$BMy old captain is still in my dreams. I know he walks my doomed ship, the Intrepid. Get the key from him, and use it to open the Intrepid's strongbox.$B$BThen, after you have the cursed thing, bring it to the priest Glorin Steelbrow in town.

Objectives

Get the Intrepid Strongbox Key from Captain Halyndor.$B$BUse the key to open the Intrepid's Locked Strongbox.

When the items are handed over

This chest is securely locked.

What the quest-giver says at the end

The key is rusted but it fits the lock neatly.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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