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Sulfuras

The Cursed Crew

Sulfuras · quest entry 289

Wetlands — zone entry 11, named from this realm's area table.

Quest level
29
Required level
22
Base experience value
1,750
Money
0g 19s 0c
Money at the level cap
0g 10s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
First Mate Fitzsimmons creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Third Fleet

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Snellig's Snuffbox 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

<Bolstered, Fitzsimmons continues his tale...>$B$BI am the sole survivor of the ill-fated Third Fleet of Kul Tiras, wrecked off the coast to the north. But although I'm the only member of the fleet still breathing, I'm not the only one still walking about! For on one of our ships was hidden a great, and terrible treasure, and the eerie power of it keeps the souls of my brothers trapped within the ships' rotting hulls.$B$BBut if you can free some of my brothers, then perhaps you can break their curse.

Objectives

Kill 13 Cursed Sailors, 5 Cursed Marines and First Mate Snellig. Bring Snellig's Snuffbox to First Mate Fitzsimmons in Menethil Harbor.

When the items are handed over

In my dreams, I can sometimes hear the doomed moans of my brethren! Please, good $gsir:madam;, free them from the bonds and quiet their cries.

What the quest-giver says at the end

My thanks to you, $N. And the gratitude of my cursed brethren goes to you as well.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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