The Cursed Crew
Sulfuras · quest entry 289
Wetlands — zone entry 11, named from this realm's area table.
- Quest level
- 29
- Required level
- 22
- Base experience value
- 1,750
- Money
- 0g 19s 0c
- Money at the level cap
- 0g 10s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| First Mate Fitzsimmons | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Third Fleet |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
<Bolstered, Fitzsimmons continues his tale...>$B$BI am the sole survivor of the ill-fated Third Fleet of Kul Tiras, wrecked off the coast to the north. But although I'm the only member of the fleet still breathing, I'm not the only one still walking about! For on one of our ships was hidden a great, and terrible treasure, and the eerie power of it keeps the souls of my brothers trapped within the ships' rotting hulls.$B$BBut if you can free some of my brothers, then perhaps you can break their curse.
Objectives
Kill 13 Cursed Sailors, 5 Cursed Marines and First Mate Snellig. Bring Snellig's Snuffbox to First Mate Fitzsimmons in Menethil Harbor.
When the items are handed over
In my dreams, I can sometimes hear the doomed moans of my brethren! Please, good $gsir:madam;, free them from the bonds and quiet their cries.
What the quest-giver says at the end
My thanks to you, $N. And the gratitude of my cursed brethren goes to you as well.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.