Troll Necklace Bounty
Sulfuras · quest entry 2881
The Hinterlands — zone entry 47, named from this realm's area table.
- Quest level
- 45
- Required level
- 40
- Base experience value
- 390
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fraggar Thundermantle | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Troll Necklace Bounty |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
When the items are handed over
You've done it already, but we will continue to accept any troll tribal necklaces you find and are willing to turn in. By turning them in to me, you'll continue to improve your standing amongst the Wildhammers; if you're willing to fight for us, then we'll be willing to fight for you!$B$BI need five troll tribal necklaces for them to count, $n.
What the quest-giver says at the end
Now that's what I am talking about! See - these necklaces prove that you're willing to get your hands dirty. We Wildhammers value that in those we associate with.$B$BYou keep this up, and you'll be in our good graces yet.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.