Troll Necklace Bounty
Sulfuras · quest entry 2880
The Hinterlands — zone entry 47, named from this realm's area table.
- Quest level
- 45
- Required level
- 40
- Base experience value
- 3,900
- Money
- 0g 65s 0c
- Money at the level cap
- 0g 23s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fraggar Thundermantle | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Get this straight, $r - we are NOT part of the Alliance! The Wildhammers are independent, relying on deeds and actions to prove one's worth, rather than the blather of those who use jibber-jabber to bolster their do-nothing attitudes!$B$BIf you're looking for friends here, then prove your worth to us first! The foul trolls that choke the hillsides of the Hinterlands sometimes carry tribal necklaces. Bring five of them to me, and we'll mark it down as a step in the right direction for you.
Objectives
Bring 5 Troll Tribal Necklaces to Fraggar Thundermantle in Aerie Peak.
When the items are handed over
I want five of those tribal necklaces the trolls carry on them. If you need it spelled out further, then killing one of them stands you a good chance of getting one!$B$BProve your worth to the Wildhammers!
What the quest-giver says at the end
Now that's what I am talking about! See - these necklaces prove that you're willing to get your hands dirty. We Wildhammers value that in those we associate with.$B$BYou keep this up, and you'll be in our good graces yet.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.