A Dark Threat Looms
Sulfuras · quest entry 278
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 18
- Required level
- 16
- Base experience value
- 1,350
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chief Engineer Hinderweir VII | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A Dark Threat Looms |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Begin collecting the disarming materials immediately, $N. Lurker Venom can be found on the indigenous spiders in Loch Modan. Crocolisk tears are found here in the Loch as well. But a Mo'Grosh crystal will be very difficult to procure. The ogres to the northeast mine them but the crystals are a very rare commodity.$b$bWe need to be prepared to defuse a Dark Iron attack! Return to me once you've collected the needed items and I will prepare the mixture.
Objectives
Chief Engineer Hinderweir wants you to gather Lurker Venom, a Mo'grosh Crystal, and a Crocolisk Tear.
When the items are handed over
Do you have the needed items? Time is of the essence!!
What the quest-giver says at the end
Just in time, $N!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.