A Dark Threat Looms
Sulfuras · quest entry 274
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 18
- Required level
- 16
- Base experience value
- 340
- Money at the level cap
- 0g 2s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Ashlan Stonesmirk | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A Dark Threat Looms |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
This ain't no ordinary blast powder. Look at the tiny silver crystals. And the distinct smell! Why it's clear as daylight that this is Seaforium Powder. Seaforium is harmless enough. But once it's wet it could blow Ironforge out of the mountain.$b$bThe chemical reaction can be defused by mixing four components: lurker venom, crushed Mo'Grosh crystal, a crocolisk tear and this disarming colloid. Now tell Hinderweir before it's too late!
Objectives
Ashlan Stonesmirk wants you to return to Chief Engineer Hinderweir and inform him of the new discovery.
When the items are handed over
What is that you bring from Ashlan?
What the quest-giver says at the end
A disarming colloid? For Seaforium? Oh heavens!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.