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Sulfuras

A Dark Threat Looms

Sulfuras · quest entry 161

Loch Modan — zone entry 38, named from this realm's area table.

Quest level
18
Required level
16
Base experience value
1,350
Money at the level cap
0g 8s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Chief Engineer Hinderweir VII creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous A Dark Threat Looms

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Strange Smelling Powder 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

If my suspicions are correct, this is some type of explosive powder. This must be analyzed by an explosives expert so we know just what we're dealing with here. Ashlan Stonesmirk was assigned to the regiment guarding Dun Modr and the Thandol Span. I need you to make a grave and perilous journey, $N.$b$bTravel through the Algaz Gate, follow the road through the Wetlands and seek out Stonesmirk in Dun Modr. Heed my advice: stick to the roads and stop for nothing!

Objectives

Chief Engineer Hinderweir wants you to take the strange smelling powder to Ashlan Stonesmirk, the explosives expert in Dun Modr.

When the items are handed over

You say somethin', $g sonny : missy;? Can't hear a bloody thing besides the ringin' in me ears. Say, what's that you got there?

What the quest-giver says at the end

Ah, well Ol' Hinderweir is wise to be worried.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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