Vyrin's Revenge
Sulfuras · quest entry 271
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 20
- Required level
- 15
- Base experience value
- 780
- Money at the level cap
- 0g 4s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Vyrin Swiftwind | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A Hunter's Challenge |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I don't suppose you'd be interested in a little payback for His Boldness? Daryl does have some skill, it pains me to say.$b$bA year ago, a large bear had been the target of the Farstrider Lodge, but none of the hunters had any luck with him. So, Daryl thought he'd try his hand against him. All he had to show for his effort was that ugly scar over his eye.$b$bKill the bear, and I'm sure even Daryl would be speechless for once.$b$bThe bear, Ol' Sooty, can be found around his lair in the hills over Thelsamar.
Objectives
Kill Ol' Sooty then show your handiwork to Daryl the Youngling at the Farstrider Lodge.
When the items are handed over
Ah, $n! Back so soon? No doubt you've been at the hunt again? Don't worry if you've had some setbacks, in the long run it will make you better!$b$b...You couldn't get much worse, anyway...
What the quest-giver says at the end
Er... what's this? A bear's head, by the looks at it.$b$b<He runs a finger along his scar unconsciously.>$b$bWell, that's quite an interesting kill you have yourself there. Couldn't be that bear from back then...$b$b<He trails off then starts to visibly shake.>$b$bOh, take that away take it away! Get that grisly thing out of here!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.