Looking Further
Sulfuras · quest entry 248
Redridge Mountains — zone entry 44, named from this realm's area table.
- Quest level
- 22
- Required level
- 20
- Base experience value
- 1,300
- Money at the level cap
- 0g 7s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Old Lion Statue | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A Watchful Eye |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I have been watching the Tower of Ilgalar, and can detect that Morganth is in conflict with the Orcs in Stonewatch Keep. I do not know the reason behind their contention, but you may aid me in unraveling this mystery.$B$BTake another Glyph of Azora, then go to the top of the intact watch tower beside Stonewatch Keep.$B$BFind a suitable object on which to place the Glyph. A chest or a jar -- some place where the glyph will not be noticed -- will suit my purpose.
Objectives
Climb the intact watch tower beside Stonewatch Keep.$B$BFind a suitable container to place the Glyph of Azora.
When the items are handed over
This jar once held a foul-smelling liquor, but now lies empty and forgotten on a pair of barrels.
What the quest-giver says at the end
It is a suitable vessel for the Glyph of Azora, allowing Theocritus to delve into the minds within Stonewatch Keep.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.