A Watchful Eye
Sulfuras · quest entry 94
Redridge Mountains — zone entry 44, named from this realm's area table.
- Quest level
- 21
- Required level
- 20
- Base experience value
- 1,250
- Money at the level cap
- 0g 7s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Theocritus | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My rival, Morganth, is a vicious mage of great power who lives in the Tower of Ilgalar in Redridge. I have developed a means of spying on him, the Eye of Azora, and can now view him from afar.$B$BBut to study his thoughts ... I require further aid.$B$BIf you are willing, then take my Glyph of Azora to the Tower of Ilgalar. Place it upon the Lion Statue near the Tower.$B$BWhen this is done, the power of Azora will grant visions of Morganth's future plans.
Objectives
Take the Glyph of Azora to the Lion Statue near the Tower of Ilgalar in Redridge.
When the items are handed over
This Lion Statue has sat here for decades, and keeps a lonely watch over the infamous Tower of Ilgalar.$B$BThere is a depression at the base of the statue, where a gem or glyph might be set...
What the quest-giver says at the end
You place the Glyph of Azora on the stone. It adheres itself ... and you hear from it Theocritus' disembodied voice:$B$BYou have my gratitude, young $N. You may now speak with me through this Glyph, and I might have future tasks for you ... after I have probed the thoughts of my rival.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.