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Sulfuras

The Platinum Discs

Sulfuras · quest entry 2440

Thunder Bluff — zone entry 1638, named from this realm's area table.

Quest level
47
Required level
40
Base experience value
420
Money at the level cap
0g 2s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sage Truthseeker creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Platinum Discs

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Reward Voucher 1
Reward Thawpelt Sack 1
One of these rewards Superior Healing Potion 5
One of these rewards Greater Mana Potion 5

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I shall focus my energies on these discs; they will reveal their true workings to me in due time.$B$BAs for you $N, I will now reward you for your diligence in bringing this to my attention. Take this voucher to Bena Winterhoof, the alchemy trainer for Thunder Bluff. She will give you a special item I believe you will find appealing, and she will supply you with a choice of potions from my personal stock.$B$BReturn to me soon, as I sense there is much more at hand for us to do regarding this find.

Objectives

Take the reward voucher to Bena Winterhoof in Thunder Bluff.

When the items are handed over

Greetings, $c! Are you here for alchemy training, or perhaps something else?

What the quest-giver says at the end

Well $N, you must have pleased Sage Truthseeker greatly for him to give you this item. You are also to be granted a gift from his cache of potions; you may choose between 5 superior healing potions or 5 greater mana potions as your reward.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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