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Sulfuras

Red Silk Bandanas

Sulfuras · quest entry 214

The Deadmines — zone entry 1581, named from this realm's area table.

Quest level
17
Required level
14
Base experience value
1,250
Money at the level cap
0g 7s 80c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Scout Riell creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Defias Brotherhood

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Red Silk Bandana 10
One of these rewards Solid Shortblade 1
One of these rewards Scrimshaw Dagger 1
One of these rewards Piercing Axe 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

It's no secret that the trademark of the Defias Gang is their Red Bandanas. But we've learned that the material from which these bandanas are made signifies the member's rank.$b$bThat being said, I want you to eliminate as many high ranking Defias members as you can. The highest ranking members will undoubtedly be found in VanCleef's secret hideout. When you're done bring me 10 Red Silk Bandanas as proof of their deaths and I will reward you. Good luck, $N.

Objectives

Scout Riell at the Sentinel Hill Tower wants you to bring her 10 Red Silk Bandanas.

When the items are handed over

Have you been reclaiming our land from the Defias gang? If so show me 10 Red Silk Bandanas as proof.

What the quest-giver says at the end

Well done, $N! On behalf of The People's Militia I salute you for your efforts. Soon we will return this land to the people with help from brave souls like you.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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