The Defias Brotherhood
Sulfuras · quest entry 155
Westfall — zone entry 40, named from this realm's area table.
- Quest level
- 18
- Required level
- 14
- Base experience value
- 1,700
- Money at the level cap
- 0g 10s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| The Defias Traitor | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Defias Brotherhood |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
So Stoutmantle sends a scrawny $r like you to protect me? Guess you'll have to do. Better bring some friends too. $b$bYou know the deal, right? You watch my back and I'll take you to the Defias hideout. But you better be close by my side. The Defias gang wants my head now. If they see me with you, they'll try to kill me.$b$bLet me know when you and any friends you can round up are ready to go.
Objectives
Escort the Defias Traitor to the secret hideout of the Defias Brotherhood. Once the Defias Traitor shows you where VanCleef and his men are hiding out, return to Gryan Stoutmantle with the information.
When the items are handed over
What business do you have with me? I am a very busy man...
What the quest-giver says at the end
Most excellent, $N! VanCleef is as good as ours now that we know where he is hiding.
The quest-completed text
Escort The Defias Traitor to discover where VanCleef is hiding
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.