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Sulfuras

Skullsplitter Tusks

Sulfuras · quest entry 209

Stranglethorn Vale — zone entry 33, named from this realm's area table.

Quest level
42
Required level
37
Base experience value
3,450
Money
0g 55s 0c
Money at the level cap
0g 21s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Kebok creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Bloodscalp Ears

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Skullsplitter Tusk 18

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

It's expensive and hard to kill enough tigers to support the export of tiger fangs to the islands in the South Seas. Luckily, we've developed a technique that allows us to take mundane horn-like objects and turn them into undetectable forgeries.$b$bThe closest match we've found, amazingly, are the tusks of the Skullsplitter trolls.$b$bHey, before you say anything, what the buyer doesn't know doesn't hurt them, am I right? Bring me a large number of them so we can get to work on the monthly shipment!

Objectives

Acquire 18 Skullsplitter Tusks and return them to Kebok.

When the items are handed over

Tough buggers, aren't they? Well, have you had any luck? Sorry to seem impatient, but this has been a huge thorn in my side! Well?

What the quest-giver says at the end

Ah, good work, good work! Ugh, though you could have done a better job cleaning off the-- Well, no matter, no matter! My thanks to you, $n, our operation will no doubt see increased output and productivity thanks to your help! Good good, now, onto other matters...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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