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Sulfuras

Bloodscalp Ears

Sulfuras · quest entry 189

Stranglethorn Vale — zone entry 33, named from this realm's area table.

Quest level
35
Required level
30
Base experience value
2,050
Money
0g 35s 0c
Money at the level cap
0g 12s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Kebok creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Bloodscalp Ear 15
Reward Goblin Fishing Pole 8

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Damn trolls! They've been killing off our agents in the jungle! I've already lost a good number of my best guards to skirmishes with them. The costs are piling up! How will I explain this to Baron Revilgaz?$b$bDecisive action... Think, Kebok... you weren't assigned to the post you have today for sitting around... I've got it! You... $n, is it? You'll help me, won't you? There's money to be had!$b$bHere's the deal... you bring me the ears of fifteen Bloodscalp Trolls, and I'll compensate you well.

Objectives

Acquire 15 Bloodscalp Ears and return them to Kebok in Booty Bay.

When the items are handed over

You've had success I hope? All over the place, those trolls. Filthy devils.$b$bOh yes, that reminds me! Be sure to tell your friends, yes? We could use much assistance!

What the quest-giver says at the end

Oh excellent, excellent. That'll help a little, for the present...$b$b<He trails off, grumbling about profit margins and costs...>$b$bWhat? You're still here? Reward? Oh, right... of course, here, take this... it should be more than enough.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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