Colonel Kurzen
Sulfuras · quest entry 202
Stranglethorn Vale — zone entry 33, named from this realm's area table.
- Quest level
- 40
- Required level
- 30
- Base experience value
- 3,150
- Money at the level cap
- 0g 19s 20c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lieutenant Doren | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Special Forces |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You have proven yourself time and again, and your resourcefulness seems to rival even that of Kurzen himself. You may be the salvation of our band of rebels...if you can pit yourself against Kurzen and prevail!$B$BHe commands his men from deep within the Stockpile. You must enter that cave, brave through his defenders, and face Kurzen and his leaders.$B$BFarewell, $N. My hope, and the fate of my men, go with you.
Objectives
Kill 6 Kurzen Elite, 4 Kurzen Subchiefs, and bring Kurzen's Head to Lieutenant Doren at the Rebel Camp.
When the items are handed over
Dare I hope that Kurzen and his defenders are dead, $N?
What the quest-giver says at the end
I dared not believe the reports, but you bring us proof that...Kurzen and his leaders are defeated. You have saved us!$B$BThese jungles are filled with menaces of all types, but none had the cruel intellect of Kurzen. We may all breathe easier now that he is gone.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.