Special Forces
Sulfuras · quest entry 574
Stranglethorn Vale — zone entry 33, named from this realm's area table.
- Quest level
- 38
- Required level
- 30
- Base experience value
- 2,850
- Money at the level cap
- 0g 17s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sergeant Yohwa | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Now that many of his regular troops are reduced, you must face his highly trained forces. When they're not in the wilderness slaughtering our rebel soldiers, they are found deep in the back of the Kurzen Compound, in a cave they call the Stockpile.$B$BI know many of Kurzen's troops personally, and I know they are skilled, loyal, and cruel. This is no easy task I set before you, $N.$B$BAfter you defeat them, report to Lieutenant Doren, my commanding officer. He will want your report firsthand.
Objectives
Kill 10 Kurzen Commandoes and 6 Kurzen Headshrinkers.$B$BReport to Lieutenant Doren at the Rebel Camp.
When the items are handed over
Sergeant Yohwa tells me you are skilled and brave, $c. Do you have something to report?
What the quest-giver says at the end
$N. Sergeant Yohwa trusted your abilities, and I trust her. The defeat you brought to Kurzen's forces is almost too much to hope for. I had feared we rebels were alone, and alone we could never stand up against the Colonel's brilliance.$B$BPerhaps hope of our survival yet remains.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.