Tiger Mastery
Sulfuras · quest entry 187
Stranglethorn Vale — zone entry 33, named from this realm's area table.
- Quest level
- 35
- Required level
- 28
- Base experience value
- 2,050
- Money at the level cap
- 0g 12s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Ajeck Rouack | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Tiger Mastery |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Now I'm going to up the stakes on you and truly test your skill. Prove to me you can kill 10 Elder Stranglethorn Tigers. If you can do that, you will be ready for your final challenge before I declare you a master tiger hunter in Master Nesingwary's presence.$b$bElder Stranglethorn Tigers are not only the most difficult to find, they are also the fiercest to defeat.
Objectives
Ajeck Rouack of Nesingwary's Expedition wants you to kill 10 Elder Stranglethorn Tigers.
When the items are handed over
You must kill 10 Elder Stranglethorn Tigers before I give you the final challenge that will determine if you are a true tiger hunting master.
What the quest-giver says at the end
Most impressive. I believe you are almost ready.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.