Tiger Mastery
Sulfuras · quest entry 186
Stranglethorn Vale — zone entry 33, named from this realm's area table.
- Quest level
- 33
- Required level
- 28
- Base experience value
- 1,300
- Money at the level cap
- 0g 7s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Ajeck Rouack | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Tiger Mastery |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
You are learning, $c. Let us test your skills with the mature cats now. Kill 10 Stranglethorn Tigers this time out.
Objectives
Ajeck Rouack of Nesingwary's Expedition wants you to kill 10 Stranglethorn Tigers.
When the items are handed over
If you strive for greater challenges you must first prove yourself with the task at hand. Return to me after you've killed 10 Stranglethorn Tigers.
What the quest-giver says at the end
I am impressed, $c. You are progressing quite well.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.