The Defias Brotherhood
Sulfuras · quest entry 166
The Deadmines — zone entry 1581, named from this realm's area table.
- Quest level
- 22
- Required level
- 14
- Base experience value
- 2,600
- Money at the level cap
- 0g 15s 60c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gryan Stoutmantle | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Defias Brotherhood |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
There is but one task left for you to complete. Edwin VanCleef must be assassinated. While it saddens me to condemn any man to a death sentence, it is for the greater good of the people of Westfall that VanCleef is laid to rest once and for all. Bring me the villain's head once the deed is done.
Objectives
Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.
When the items are handed over
How goes the hunt for Edwin VanCleef?
What the quest-giver says at the end
$N, your bravery is remarkable. The People's Militia thanks you for your service to the people of Westfall. With VanCleef dead, this marks the beginning of the end for the Defias Brotherhood. Hopefully some day soon peace will once again grace the plains of this fair land.$b$bI salute you, $g Sir : Lady;!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.