Register Sign in
Sulfuras

The Defias Brotherhood

Sulfuras · quest entry 166

The Deadmines — zone entry 1581, named from this realm's area table.

Quest level
22
Required level
14
Base experience value
2,600
Money at the level cap
0g 15s 60c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gryan Stoutmantle creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Defias Brotherhood

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Head of VanCleef 1
One of these rewards Chausses of Westfall 1
One of these rewards Tunic of Westfall 1
One of these rewards Staff of Westfall 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

There is but one task left for you to complete. Edwin VanCleef must be assassinated. While it saddens me to condemn any man to a death sentence, it is for the greater good of the people of Westfall that VanCleef is laid to rest once and for all. Bring me the villain's head once the deed is done.

Objectives

Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.

When the items are handed over

How goes the hunt for Edwin VanCleef?

What the quest-giver says at the end

$N, your bravery is remarkable. The People's Militia thanks you for your service to the people of Westfall. With VanCleef dead, this marks the beginning of the end for the Defias Brotherhood. Hopefully some day soon peace will once again grace the plains of this fair land.$b$bI salute you, $g Sir : Lady;!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page