The Atal'ai Exile
Sulfuras · quest entry 1429
Swamp of Sorrows — zone entry 8, named from this realm's area table.
- Quest level
- 44
- Required level
- 38
- Base experience value
- 3,750
- Money at the level cap
- 0g 22s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fel'zerul | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Pool of Tears |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
While you were braving the dangers of the Pool of Tears, one of my scouts returned with a scroll written in blood on dried flesh. It seems to be a judicial sentence against a priest of the Atal'ai tribe.$b$bThis priest was sentenced to a fate worse than death amongst the Atal'ai.$b$bHe was exiled to live far north in the Hinterlands, with the Witherbark trolls.$b$bI will bundle these artifacts. You are to seek out the exile and discover their true use. Return to me once your journey is complete.
Objectives
Bring the Bundle of Atal'ai Artifacts to the Atal'ai Exile in the Hinterlands.
When the items are handed over
You are brave to come here. Brave or foolish...
What the quest-giver says at the end
You bring me the summoning artifacts of the Atal'ai?$b$bI see Jammal'an the Prophet is leading the disciples of the Chamber of Blood towards their chosen fate. Has Hakkar returned to the Temple I wonder? Has their fate been met?
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.