Pool of Tears
Sulfuras · quest entry 1424
Swamp of Sorrows — zone entry 8, named from this realm's area table.
- Quest level
- 43
- Required level
- 38
- Base experience value
- 4,450
- Money
- 1g 20s 0c
- Money at the level cap
- 0g 27s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fel'zerul | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Warchief sent us to investigate strange happenings at The Temple of Atal'Hakkar.$b$bThe Atal'ai trolls are a tribe of dark casters, known for practicing forbidden magic. You can imagine how astonished we were when we arrived here to discover the temple had been sunk.$b$bThe green dragons now guard the site, claiming to be protectors of Azeroth.$b$bWe need to discover what happened. Explore around the Pool of Tears and gather Atal'ai artifacts. From those I can begin to piece together this puzzle.
Objectives
Fel'zerul in Stonard wants you to gather 10 Atal'ai Artifacts.
When the items are handed over
No one knows what dark practices went on inside The Temple of Atal'Hakkar. But we do know that great and powerful forces of magic were used.$b$bWe must learn as much as we can about such magic. Perhaps the spells of the Atal'ai will prove of use to the Horde.$b$bOnce you have gathered enough Atal'ai artifacts from around the Pool of Tears, I can begin to understand what the trolls were hoping to accomplish and what went so horribly wrong.
What the quest-giver says at the end
Your diligence in collecting the Atal'ai artifacts is worthy of praise, $c.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.