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Sulfuras

Threat From the Sea

Sulfuras · quest entry 1427

Swamp of Sorrows — zone entry 8, named from this realm's area table.

Quest level
43
Required level
35
Base experience value
3,600
Money at the level cap
0g 21s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Katar creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Threat From the Sea

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Tok'kar's Murloc Shanker 1
One of these rewards Tok'kar's Murloc Basher 1
One of these rewards Tok'kar's Murloc Chopper 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Before you take rest, speak to Tok'Kar again. While you were gone I believe he finished a few weapons. For your help here, he would offer one of them to you. You would do well to test its strength against the fish men when you are ready... but only to please me further.

Objectives

Speak with Tok'Kar in the Swamp of Sorrows.

What the quest-giver says at the end

Ah, $N, you've returned. Good. I've finished crafting more weapons for our fight against the murlocs. For bringing us the fresh sawtooth meat, and for bringing a small smile to Katar's face, I offer one of them to you.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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