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Sulfuras

Threat From the Sea

Sulfuras · quest entry 1426

Swamp of Sorrows — zone entry 8, named from this realm's area table.

Quest level
43
Required level
35
Base experience value
4,450
Money at the level cap
0g 27s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Katar creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Threat From the Sea

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

I have no love for the sea, nor any creature I've seen come from its depths. It is a powerful but blind mistress; callous and brutal. It would bring me great pleasure to slay the fish men by the hundreds if it were within my power. But I garner some pleasure from watching their deaths at the hands of any who do the Horde's will.$B$BWhich brings us to you, $c. How many can you slay? Would you test yourself against their most powerful kind?

Objectives

Kill 10 Marsh Murlocs, 10 Marsh Inkspewer, and 10 Marsh Flesheater, then return to Katar in the Swamp of Sorrows.

When the items are handed over

I am patient. Patient and everlasting like an old kank stone from Draenor. The fish men shall not make it past our borders--not while I still stand. If we had an army at our disposal I would cleanse this world and all others of their presence. I feel my hatred seethe just speaking about them.

What the quest-giver says at the end

The sea seems vast and relentless, but you have stained her with the blood of her own spawn. The fish men know pain. Their stupidity will force them to refortify their ranks from the devastation you've caused, and that is good.$B$BLet their gurgling screams overshadow the sea's roar long into the night. I shall smile every time I hear one of them silenced.$B$BReturn to me if you wish to slay more of the fish men. I will gladly reward you again.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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