The Lost Caravan
Sulfuras · quest entry 1421
Swamp of Sorrows — zone entry 8, named from this realm's area table.
- Quest level
- 35
- Required level
- 30
- Base experience value
- 2,750
- Money at the level cap
- 0g 16s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Watcher Biggs | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Encroaching Wildlife |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I was stunned during the attack by the Lost Ones, but before my sight went black I spied one of our wagons being dragged to the Fallow Sanctuary, the lost one village to the north.$B$BA caravan chest with valuable reagents was in that wagon, reagents vital to the studies of the wizards of Nethergarde Keep. Find the chest and get those reagents, $N. Get them and bring them to me.
Objectives
Find the Caravan Chest in the Fallow Sanctuary, obtain the Wizards' Reagents and bring to Watcher Biggs.
When the items are handed over
Do you have the wizard's reagents, $N?
What the quest-giver says at the end
Ah, you found them! With these, the wizards in Nethergarde may continue their work. I do not know what it is that they do, but it is linked to the Dark Portal in the Blasted Lands, and is vital to the security of the Alliance.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.