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Sulfuras

Encroaching Wildlife

Sulfuras · quest entry 1396

Swamp of Sorrows — zone entry 8, named from this realm's area table.

Quest level
37
Required level
30
Base experience value
2,850
Money at the level cap
0g 17s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Watcher Biggs creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

My caravan was destined for the eastern coast, but we did not reach our goal. Lost Ones attacked us, killing guards and dashing supplies.$B$BI alone survived their assault. I have sworn to protect what supplies remain, but wild creatures skulk near. Please, help me defend my camp from the beasts!

Objectives

Kill 8 Young Sawtooth Crocolisks, 10 Sorrow Spinners and 10 Swamp Jaguars then return to Watcher Biggs in the Swamp of Sorrows.

When the items are handed over

The swamp creatures press close, $N. Please, you must defend the camp!

What the quest-giver says at the end

The sounds of animals are now faint, more distant. Thank you, $N. Now let's hope they don't return!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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