The People's Militia
Sulfuras · quest entry 14
Westfall — zone entry 40, named from this realm's area table.
- Quest level
- 17
- Required level
- 9
- Base experience value
- 1,600
- Money at the level cap
- 0g 9s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gryan Stoutmantle | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The People's Militia |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Some Defias have eluded us. My most trusted scout reports that these Defias have been looting and pillaging the countryside, all the way into Southern Westfall. We believe they are hiding out in the Dagger Hills, plotting their next move. Slay the wretches in the name of The People's Militia.
Objectives
Gryan Stoutmantle wants you to kill 15 Defias Highwaymen, 5 Defias Pathstalkers and 5 Defias Knuckledusters then return to him on Sentinel Hill.
When the items are handed over
$n, now is no time for idle chatter. If you still wish to prove yourself to The People's Militia you need to slay the Defias I notified you about earlier. Return to me when you have completed your duty.
What the quest-giver says at the end
When I left the tainted lands of Lordaeron I returned to a grim state of affairs here in my homeland. But there is hope for Westfall yet. As proven by your valor in battle, it is obvious to me that you serve our cause with honor. It is with great pride that I induct thee into The People's Militia. May the Light shine upon you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.