The People's Militia
Sulfuras · quest entry 13
Westfall — zone entry 40, named from this realm's area table.
- Quest level
- 14
- Required level
- 9
- Base experience value
- 980
- Money
- 0g 6s 0c
- Money at the level cap
- 0g 6s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gryan Stoutmantle | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The People's Militia |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
A band of vicious Defias Pillagers has been seen plundering the Gold Coast Quarry, Moonbrook and the Alexston Farmstead. The People's Militia will not stand for such behavior. Dispatch immediately, $n, and make the Light's presence known in Westfall.$b$bThe Gold Coast Quarry is near the shore, to the West of the tower. As the next step of your training, I want you to kill 15 of those foul Defias Pillagers and 15 Defias Looters.
Objectives
Gryan Stoutmantle wants you to kill 15 Defias Pillagers and 15 Defias Looters and return to him on Sentinel Hill.
When the items are handed over
We have not time to talk, $n. The Defias Pillagers are denying the people of Westfall the peace and prosperity they deserve. Make sure at least 15 Defias Pillagers and 15 Defias Looters have been killed. That will send a clear message that corruption is not welcome here.
What the quest-giver says at the end
Your worth to The People's Militia has been validated by your brave acts thus far.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.