Register Sign in
Sulfuras

The People's Militia

Sulfuras · quest entry 12

Westfall — zone entry 40, named from this realm's area table.

Quest level
12
Required level
9
Base experience value
910
Money
0g 5s 0c
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gryan Stoutmantle creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

The People's Militia has but one goal: To defend the lands of Westfall and return peace to our surroundings. Unfortunately, the price of peace is often blood. $b$bOne of my scouts has brought word of a band of Defias Trappers wreaking havoc nearby. I have reports of Defias Trapper sightings near the Jangolode Mine to the Northwest as well as at the Molsen Farm and Furlbrow's Pumpkin Farm. If you seek to join our ranks, slay 15 Defias Trappers and 15 Defias Smugglers then return to me.

Objectives

Gryan Stoutmantle wants you to kill 15 Defias Trappers and 15 Defias Smugglers then return to him on Sentinel Hill.

When the items are handed over

Perhaps I did not make myself clear, pledge. In order to prove your worth as a servant to The People's Militia and to the Light you need to slay 15 Defias Trappers and 15 Defias Smugglers then return to me when the deed is done.

What the quest-giver says at the end

Well done, $n. My scout witnessed your valiant acts. You are proving yourself quite well so far.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page