Driftwood
Sulfuras · quest entry 1398
Swamp of Sorrows — zone entry 8, named from this realm's area table.
- Quest level
- 42
- Required level
- 30
- Base experience value
- 3,450
- Money at the level cap
- 0g 21s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Watcher Biggs | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Lost Caravan |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I owe you greatly, $N. An honorable heart beats within you. And now I have another task for which I humbly ask your aid.$B$BIf I'm ever to reach Nethergarde, then I must fix this wagon. And for that... I will need wood. Strong, dry wood--not the spongy, tangled wood of the swamp's trees.$B$B$N, go east to the coast and search for driftwood that has been dried by the sun. Bring it to me.
Objectives
Bring 8 pieces of Sundried Driftwood to Watcher Biggs in the Swamp of Sorrows.
When the items are handed over
Did you find any driftwood, $N?
What the quest-giver says at the end
This wood is light, but tough. Thank you, $N. It will work nicely.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.