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Sulfuras

Soothing Spices

Sulfuras · quest entry 1218

Dustwallow Marsh — zone entry 15, named from this realm's area table.

Quest level
35
Required level
30
Base experience value
1,350
Money at the level cap
0g 8s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
"Swamp Eye" Jarl creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Jarl Needs Eyes

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Soothing Spices 3
Reward Frog Leg Stew 20

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I like cooking. Good swamp cooking. Fried green frog legs and the like.$B$BAnd for cooking, I need spice. Soothing spice. Then I'll make a stew and stew it up and suck it down and give you some too.$B$BDo you like stew?

Objectives

Bring 3 Soothing Spices to "Swamp Eye" Jarl in Dustwallow Marsh.

When the items are handed over

Spice. We could all use some spice in our life. You agree?

What the quest-giver says at the end

Ah, that's the spice! Now here's some swampy good stew.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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