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Sulfuras

Jarl Needs Eyes

Sulfuras · quest entry 1206

Dustwallow Marsh — zone entry 15, named from this realm's area table.

Quest level
35
Required level
30
Base experience value
2,750
Money at the level cap
0g 16s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
"Swamp Eye" Jarl creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Soothing Spices

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Unpopped Darkmist Eye 40

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Eye juice is good juice for drinking. Too bad most critters only have two eyes.$B$BBut spiders have lots of eyes. Lots and lots. And Darkmist eye juice is tasty. Smooth and salty! Unpopped spider eyes... I taste them already.$B$BDarkmist spiders are west of here, in the Darkmist Cavern. You figure the spiders are named after the cave... or is it the other way around?

Objectives

Bring 40 Unpopped Darkmist Eyes to "Swamp Eye" Jarl at the Swamplight Manor.

When the items are handed over

Where are those eyes?

What the quest-giver says at the end

You got the eyes! You got the eyes! Tasty, tasty spider eyes!$B$BSome eyes... when you stare at them they stare back. Eat those last. They keep you company... out in the swamp.$B$BHello, little spider eyes. Hello! You taste like chicken. Gooey, salty chicken!$B$BMmmh.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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