Jarl Needs a Blade
Sulfuras · quest entry 1203
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 35
- Required level
- 30
- Base experience value
- 3,450
- Money
- 0g 35s 0c
- Money at the level cap
- 0g 21s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| "Swamp Eye" Jarl | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Jarl Needs Eyes |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I have cutting to do. I can't tell you what I'm going to cut, but... I need myself a blade. A certain blade...$B$BSome people call it a moonsteel broadsword. I call it a swing blade.$B$BYou help me? Maybe you find it in town, maybe you talk to a blacksmith and he'll make it special.$B$BBut don't sleep on this. What I'm cutting won't keep forever...
Objectives
Bring a Moonsteel Broadsword to Jarl in Dustwallow Marsh.
When the items are handed over
You have my blade??
What the quest-giver says at the end
That's a good blade. It has a good swing. It's a good swing blade. Thank you. Thank you, thank you, thank you!!! Now I want to try it....$B$BLater. I'll try it later. But like I was saying... thanks.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.