Test of Endurance
Sulfuras · quest entry 1150
Thousand Needles — zone entry 400, named from this realm's area table.
- Quest level
- 30
- Required level
- 25
- Base experience value
- 2,450
- Money at the level cap
- 0g 15s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dorn Plainstalker | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Test of Faith |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I'm pleased to see your courage remains steadfast in light of what you've already done. Since your faith is intact, the time has come to test your body.$B$BFirst is a test of endurance. Go with friends to the Roguefeather Den west of Freewind Post. Make your way to the depths of their lair and destroy their foodstuffs. By then you should have provoked their fury, and if you are able to survive long enough, Grenka Bloodscreech herself will come for you--kill her and bring me her claw to complete your test.
Objectives
Bring Grenka's Claw to Dorn Plainstalker in Thousand Needles.
When the items are handed over
You must be prepared spiritually, physically and mentally for the challenges that lie ahead of you.$B$BToo often do we rush forward before we are ready. I consider it my duty to the youth, no matter which tribe they belong to, to prepare them for the dangers they may face after they leave the sanctity of their home.
What the quest-giver says at the end
Grenka was powerful, even by $r standards. You should be proud of your accomplishment this day.$B$BDuring your test of faith you displayed strength of spirit, and now you have shown endurance in battle by taking on the Roguefeather harpies, but the time has come for a new test.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.