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Sulfuras

Test of Faith

Sulfuras · quest entry 1149

Thousand Needles — zone entry 400, named from this realm's area table.

Quest level
26
Required level
25
Base experience value
1,050
Money at the level cap
0g 6s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Dorn Plainstalker creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

So, you have sought me out, or perhaps destiny brings you to me? No matter. You are here now, and so your journey will begin anew.$B$BMany facets make up a being: the spirit, the body, the mind. Some of these can be measured by a culture's traditions. Others we can only hope exist within ourselves. If you agree, I shall test some of the facets within you.$B$BIf you pass, then you shall become stronger. If you fail, then you will realize the vastness of the Nether.$B$BThe first is a Test of Faith.

Objectives

If you have faith, leap from the planks overlooking Thousand Needles.

When the items are handed over

Faith. It is far more important than some realize.$B$BIt does not matter what you believe sometimes. It is just important that you believe in something.

What the quest-giver says at the end

It is not until faced with unforeseen adversity that we begin to see how strong our spirits are. You took the leap of faith even though you had no guarantees that you would survive. Your mind is open, and your spirit is prepared for what is to come.$B$BIf you are willing, then the next of your tests is ready.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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