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Sulfuras

The Swarm Grows

Sulfuras · quest entry 1147

Thousand Needles — zone entry 400, named from this realm's area table.

Quest level
35
Required level
29
Base experience value
2,750
Money
0g 35s 0c
Money at the level cap
0g 16s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Moktar Krin creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Swarm Grows

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Hmm. Seems Belgrom thinks those monsters are a threat. He wants them pushed back into whatever depths they crawled up out of.$B$BI guess killing the dwarves sent by the Explorers' League wasn't enough--now I have to send a half-dead war party into another battle. We won't be able to do it ourselves; not while we're in this condition. The dig site's to the south of here. There shouldn't be anymore dwarves to deal with. Feel up to wielding a blade or staff and doing your part to aid us?

Objectives

Kill 5 Silithid Searchers, 5 Silithid Hive Drones, and 5 Silithid Invaders and return to Moktar Krin in Thousand Needles.

When the items are handed over

With the amount of travelers heading out to the Flats for those races, I'm sure we can convince enough adventure seekers to help push back those insects. My party and I won't be able to leave until we do.

What the quest-giver says at the end

Ha! That ichor you're covered in actually makes you prettier, $N! It certainly does make you reek at the same time though. Don't stand too close to the kodo; you'll either start a stampede or cause them to go into heat.$B$BI think my companions would agree that your smell alone is proof you've done your part to help us against those insect creatures. Thank you, $N.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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