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Sulfuras

The Swarm Grows

Sulfuras · quest entry 1146

Orgrimmar — zone entry 1637, named from this realm's area table.

Quest level
33
Required level
29
Base experience value
1,950
Money at the level cap
0g 12s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Belgrom Rockmaul creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Swarm Grows

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Belgrom's Sealed Note 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

So, Korran has come to a similar conclusion about these insects--they seem to be a larger threat than we assumed.$B$BA few days ago a hunter returned to me from Thousand Needles nearly dead. He was with a raiding party sent to drive a dwarven excavation team out of the Shimmering Flats. During the attack, more of these insects erupted from a cave in the dig site and nearly killed the party.$B$BThey were led by Moktar Krin, and they've taken refuge on the border of the Shimmering Flats. Bring him this note.

Objectives

Deliver Belgrom's Sealed Note to Moktar Krin in Thousand Needles.

When the items are handed over

War brings my group and I to the Shimmering Flats, $c. What brings you here?

What the quest-giver says at the end

Don't mind the thundering echoes off the mountains' walls. The goblins and gnomes are out among the Flats racing one another in atrocities created by what they call science. There are bigger threats here in Thousand Needles, one of which killed more than half my war party.$B$BBut we remain here until we hear word from Belgrom in Orgrimmar. Until then, we hold our position here, and stay vigilant.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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