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Sulfuras

News for Fizzle

Sulfuras · quest entry 1137

Thousand Needles — zone entry 400, named from this realm's area table.

Quest level
38
Required level
28
Base experience value
1,450
Money at the level cap
0g 9s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Martek the Exiled creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Indurium

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Fizzle's Zippy Lighter 1
One of these rewards Gnomish Mechanic's Gloves 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Indurium has an amazing resistance to heat! I'm sure it will work for Fizzle's pistons. But he'll need true indurium ore, not just the flakes.$B$BTo get the ore, it must be mined from deep within Uldaman, on the northern borders of the Badlands. That is the true source of indurium.$B$BSend Fizzle Brassbolts my regards, and tell him what I told you.$B$BSafe travels, $N. And it won't surprise me if we meet again -- once Fizzle learns of indurium he'll probably send you to Uldaman to acquire it!

Objectives

Speak with Fizzle Brassbolts in the Shimmering Flats.

What the quest-giver says at the end

$N, you're back! You found Martek? You spoke with him? What did he say? Can he help??$B$BTell me, tell me, tell me!!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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