Indurium
Sulfuras · quest entry 1108
Thousand Needles — zone entry 400, named from this realm's area table.
- Quest level
- 39
- Required level
- 28
- Base experience value
- 3,000
- Money at the level cap
- 0g 18s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Martek the Exiled | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Martek the Exiled |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I'm not out here just to stay away from people. There is a wealth of metal in the Badlands, $N, if you have the guts to get it.$B$BThe metal's called indurium and as luck would have it, it is rumored to possess high resistance to heat and stress. It might work for Fizzle's car.$B$BBut let's make sure. Get me samples of indurium and I'll test its properties.$B$BTrue indurium ore lies deep in Uldaman, but the Stonevault troggs of the Badlands sometimes have flakes of it on them. Bring me those flakes.
Objectives
Bring 10 Indurium Flakes to Martek the Exiled in the Badlands.
When the items are handed over
Did you find any indurium flakes, $N. I have my forge heated up and ready to test them.
What the quest-giver says at the end
Ah yes, these will do fine. Now let's put them in some heat and see how they fare...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.