Hearts of Zeal
Sulfuras · quest entry 1113
Scarlet Monastery — zone entry 796, named from this realm's area table.
- Quest level
- 33
- Required level
- 30
- Base experience value
- 3,300
- Money at the level cap
- 0g 19s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Master Apothecary Faranell | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Going, Going, Guano! |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 20 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Why do I need a rare type of guano, you might ask. Well, for this experiment I want to see what effect two diametrically opposed chemical substances can have on each other, especially when both are combined with an ever-toxic agent to ensure the most... ghastly results.$b$bIn the northeastern peaks of Tirisfal Glades lies the Scarlet Monastery. There the crazed disciples of the Scarlet Crusade congregate. Slay them and bring me their zealous hearts.$b$bOur concoction will be most wicked!
Objectives
Master Apothecary Faranell in the Undercity wants 20 Hearts of Zeal.
When the items are handed over
Have you returned from the Scarlet Monastery? I'll need many hearts for this delightful experiment!$b$bNo doubt, Varimathras and the Dark Lady will be pleased to be rid of the Scarlet Scum as well...
What the quest-giver says at the end
My what an abundance of gore you have brought me, $n! Your efforts have been most excellent!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.